This is a fanmade 3D model of the Bola Gun from Death Stranding, optimized for real-time use in video games. The asset features clean topology and an efficient UV layout to ensure high visual quality with good in-engine performance.
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My pipeline begins with a low poly model created in Maya, followed by a high poly version for baking. Texturing was done in Substance Painter, with attention to surface detail and material definition to match the look and feel of the original weapon. I imported the final asset into Unreal Engine to render it, using post-processing effects like bloom, flares, and color grading to enhance lighting and presentation.
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The final result is a game-ready prop that reflects both technical precision and visual accuracy.